Part 4: Multi-Tile Displacement Mapping/Shader Assignment
Multi-Tile UV Mapping/Displacement Part 4 By Brian Freisinger June 9, 2012 (This tutorial is designed around Maya and Mudbox. Several of the concepts here can be transposed into other 3d software packages that have UV grid control) This is a continuation of the multi tile UV mapping tutorial. Click on the images to enlarge […]
Part 2: Multi-Tile UV Mapping
Part 2: Multi-Tile Painting in Mudbox By Brian Freisinger October 17, 2011 In Part 1, you should have created a basic Cube geo and a mult-tile UV map. We’ll now export our multi-tiled geometry as an .OBJ and bring it into mudbox On a side note, I generally stick with the .OBJ export instead […]