Part 3: Multi-Tile Shader Setup/Rendering in Maya.
Part 3: Multi-Tile Shader Setup/Rendering in Maya. Brian Freisinger October 18, 2011 Update: June 10, 2012 – To skip directly to how to set up for displacement jump ahead to part 4 of this tutorial series. Also I’m no longer using the layered texture shader method and instead using the +/- Average node method as […]
Part 2: Multi-Tile UV Mapping
Part 2: Multi-Tile Painting in Mudbox By Brian Freisinger October 17, 2011 In Part 1, you should have created a basic Cube geo and a mult-tile UV map. We’ll now export our multi-tiled geometry as an .OBJ and bring it into mudbox On a side note, I generally stick with the .OBJ export instead […]
Part 1: Multi-Tile UV Mapping
Multi-Tile UV Mapping Part 1 By Brian Freisinger October 17, 2011 (This tutorial is designed around Maya and Mudbox. Several of the concepts here can be transposed into other 3d software packages that have UV grid control) STANDARD UV MAPPING vs. MULTI-TILE (This is a basic overview of UV maps and resolutions, if you’re […]